#3 Cargo Pants

     Game needs more Clash Articles, turns out... but instead I'm doing Cargo Pants.


Cargo Pants

Bottoms

Why carry luggage when you can wear it?

Pockets, Pouches, and more Pockets: It is impossible for someone to actually search all your pockets. If you are actively hiding something in your pockets, then it can only be found in an elaborate frisking… and even then nothing is found unless a Tragedy is spent. This ability is lost if the Cargo Pants are damaged.

Forgot I had that: When the Cargo Pants are damaged, something unexpected and useful falls out. Describe it and add an 8 to the Sequence.

Style: +1 Trend

Budget: 1


The breakdown...

    Clothing is ubiquitous and passes by unseen often as not, so it gets Trend. While practical, the practicality is more in the pockets than running around. No Tags, because it's a pretty straightforward Article.

Pockets, Pouches, and more Pockets

    How do you make the having of pockets interesting in a mechanical sense?

    I like this ability, because I think it's very useful in a game with a lot of heists, thefts, and trickery. Usually you'd want to spend a Flair to hide something on your person, but now it being hidden is the default, and only a Tragedy can find it... and a Tragedy that requires specific conditions at that.

    So, keep the Cargo Shorts safe and sound and you can smuggle that MacGuffin out, or taht gun in, or whatever you need.

Forgot I had that

    And since it's so powerful to keep the Shorts intact, here's a temptation to ruin them. Take damage, your Trend becomes Clash (as is normal), and you get a free useful item and a solid 8 in the middle of the Sequence. Not a bad deal... if you're willing to lose the first ability...
    The tension in that choice is important.

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